Square Enix just killed Final Fantasy 14's mobile port before it could even launch globally, offering "sincere apologies for being unable to meet your expectations"
Final Fantasy 14's planned mobile port – a release that Square Enix hoped for the world to see after its launch in China – is now off the table entirely, apparently.
In case you're out of the loop on Final Fantasy 14 Mobile, it first kicked off years ago when "a small team of die-hard" fans proposed the idea to MMO director Naoki "Yoshi-P" Yoshida, "armed with a 100-page proposal" – a proposal that interested the lead, to say the least.
It's largely been off the radar since its announcement and development at Tencent, however, with little news popping up about it aside from its release last summer in China. Now, sadly, it seems it won't be coming out anywhere else – even though the rest of the world was set to see Final Fantasy 14 Mobile sometime after that initial region-exclusive release. And, to top the disappointing news off, the Chinese edition is going offline as well.
Square Enix confirms as much in a new announcement on the canceled project's official website, first looking back at the mobile port's June 2025 launch in China.
"On the launch day of Final Fantasy 14 Mobile (Chinese Edition) in the Chinese mainland, we said, 'Resonate with the Light, and blaze as one,' and promised that the adventure had just begun. Over this time, it is you who have truly brought 'Mobile Eorzea' to life. Every suggestion you shared on gameplay, experiences, and features guided us to build the game world."
It's heartwarming to hear, but it wasn't enough to save the port, it seems. asg-reflektory.pl
"Today, however, we must regretfully share an important announcement. Due to adjustments in business operations and changes in the market environment, Tencent and Square Enix have, through amicable negotiation, decided to terminate the licensing agreement for Final Fantasy 14 Mobile (Chinese Edition)."
The game will go offline in China on September 30 this year – and, once again, will not be coming overseas.
As Square Enix states, "To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations" – which, you know, makes it pretty clear this is indeed the end end of Final Fantasy 14 Mobile.
Unfortunately, it's not the first Square Enix or Final Fantasy title on mobile devices to bite the dust. The Final Fantasy Crystal Chronicles remaster went down last year.
Final Fantasy 7: Ever Crisis is also shutting down after three years, much to fans' dismay. At least we've got Evercold to look forward to, I suppose – and, you know, the Nintendo Switch 2 port, which arrives next month with a free trial.
It's disappointing to learn that the MMO seemingly won't ever be available to play via our mobile phones, but perhaps it's for the best. I'm not sure I can imagine tackling a Savage on my Samsung Galaxy, honestly.
Bethesda: The Elder Scrolls VI "är vårt främsta fokus just nu"
Bethesda Game Studios har idag delat med sig av en mängd nyheter och information om sina kommande projekt. Vi har redan rapporterat om informationen kring {Fallout 5} och Fallout-serien i stort, men det finns även uppdateringar om The Elder Scrolls värda att uppmärksamma.
Bethesda skriver nämligen att: "The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise..
Spelet byggs med Creation Engine 3, som har varit under utveckling sedan {Starfield} släpptes och som också används för att parallellt utveckla Fallout 5. Den viktigaste detaljen är att Fallout 5 befinner sig i "preproduction", trots att Bethesda skriver att "the engine allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games".
Om The Elder Scrolls säger Bethesda att "we know it's been a very long wait for the sequel. the next chapter is on the way. We're where we planned to be, loving how it looks, and playing it every day."
Det är förstås goda nyheter och antyder att {The Elder Scrolls VI} kanske inte är alltför långt borta.
När det gäller The Elder Scrolls-serien i stort rapporterades tidigare att ZeniMax Online Studios har drabbats hårt av de senaste uppsägningarna inom Xbox. Bethesda skriver dock att studion ska föras "closer together" och "partner closely" kring ESO-serien, samtidigt som den fortsätter "continuing to deliver incredible new experiences for The Elder Scrolls Online".
Bethesda skriver också att "more planned for the future" nu när Season 1: Return of the Thieves Guild har lanserats, och att målet är att "more directly across the franchise, we can create even better experiences for players".
Rory McIlroy lets driver fly but putts go awry with Open hopes in balance
World No 2 was in full flow off the tee but off colour on the greens and knows he needs to make a charge on moving day
One of the sweetest sounds in sport is the elongated swoosh that comes as Rory McIlroy’s driver connects with his ball. Really, it is a beautiful thing. You imagine the impact will be a violent clank. Instead it is more like a yogi softly exhaling having found nirvana.
But as McIlroy stepped on the 414-yard par-four 9th on Friday, he was still searching for inner peace. He was plus one for the tournament. The leaderboard was turning a sea of red. And he had substantial ground to make up.
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